Monday, April 2, 2007

montanita

my god i am getting nowhere with this museum design. woolfson emailed this morning to say he was out sick, so ive been in the lab since 930 trying to get somewhere, and amazingly i have nothing - though i did get an easter package from my mom and a huge, crazy-looking abstract from columbia.
anyways it's 4thirty and nothing has changed in my design. i have tried johnny clegg, sufjan, even ratatat's "classics," which always makes me work. ive finished another model of marshall field. yet i cannot get anything done on this damn thing that's due tomorrow. i just don't know what the fuck this thing is even supposed to be. i can't stand the collection, i can barely stand the building we're supposed to put it in...ugh. i was actually closer to a good design the second day in. this guy we're building it for, v. margolin, looked at all the pictures of fancy new yuppie-ish museums and loved them, but in our first review he criticized us for not taking a more theoretical, critical approach to his museum. it's like guy, you told us you like modern! you told us you liked raw stone and track lighting! this is our compromise. geez i just feel really frustrated right now.
i had too much fun with the concept graphic design and now i cant do any more, its like im stuck in this.

well i published this post but i already feel a little calmer after having written it. so ill talk it out some more.
what i'm confused about is that i really really like the twin ramp cyclones that right now are anchoring the entire concept. like i cant get over them - or more specifically i can't put anything else together around them. like they're this black hole which i know is going to stay but which is debilitating the rest of the design. it's almost like these two towers are oppressing the rest of the design because they command so much attention. they create a vacuum. so then my instinct is to say, well let's play that up and make the rest of the building as dark and minimal as possible. but then you're left with a design which draws way too many comparisons to the twin towers light memorial.

interjection: oh man this lady who teaches the photoshop workshop at night just came in and is being sooooo mean to eli, who runs the maclab. like being a jerk about stuff that clearly isn't his fault. then she started screaching about "where's the controller for the projector? the controller???" and i was like "it's right in front of you, here" and gave it to her and she didn't even crack a smile or say anything. and then she was like "i think the administration would be VERY interested to know that i cant even send my files to my students, i dont WANT to put them on my website, name the solutions for me if there are any" its like whooooa this is your problem. UGH i hate listening to this. poor eli.

anyways, as i was writing, this design is stuck. i mean on the one hand, maybe no one will even notice the 9/11 light tower thing, and plus i mean this design in many ways is related to the event. on the other hand, the most important aspect of this design's success, ironically, is not the actual design but how the renderings look. so maybe i should go with this initial idea, and just concentrate on making the rendering as badass-looking as possible, because honestly i feel like when people in a non-educational setting judge renderings it's not the pragmatic but the romantic appearance of the image that matters. okay. so here i go.