i can't really come up for much for this concept right now. all i have is really, a plan for what the facade will look like and where the museum is going to be situated within the arcade. the original (existing) arcade facade -

basic guidelines for renovation -

concept for what each side of the facade will appear as -

so as you can see i haven't done much work. instead i am sitting here writing into space about it. the idea is that this is a museum for this design critic who collects kitsch objects, Victor Margolin , and the museum is meant to be built inside the Providence Arcade, which was the first indoor shopping mall in the US (we had to model it earlier in the yr in maya). My idea is about a kind of gibsonian "viral" presentation of the objects..i want the facade to look like a decaying formation of small glass boxes, each housing a kitsch object. it's sort of about the vast number of products manufactured each day in the world, and the awareness that the machines are always running, somewhere in the world, even when you sleep. it's kind of about ghosts, and decay, and sheer force of numbers... we'll see. i think the interior of each side is going to be a ramp, circling upwards a tornado-like amalgamation of the objects inside of the same glass boxes...and a bridge 'made' from these boxes will connect the two sides of the museum.
aha! now ive spent enough time talking about what ive already done, its time for dinner with amy and justin.